abstract struct Value
Overview
Value is the base type of the primitive types (Nil
, Bool
, Char
, Number
),
Symbol
, Pointer
, Tuple
, StaticArray
and all structs.
A Value is passed by value: when you pass it to methods,
return it from methods or assign it to variables, a copy
of the value is actually passed.
This is not important for nil, bools, integers, floats, symbols,
pointers and tuples, because they are immutable, but with a mutable
Struct
or with a StaticArray
you have to be careful. Read their
documentation to learn more about this.
Direct Known Subclasses
- Bool
- Char
- Class
- Enum
- NamedTuple(T)
- Nil
- Number
- Pointer(T)
- Proc(T*)
- StaticArray(T, N)
- Struct
- Symbol
- Tuple(T*)
Defined in:
value.crInstance Method Summary
-
#==(other)
Returns false.
Instance methods inherited from class Object
!=(other)
!=,
!~(other)
!~,
==(other)
==,
===(other)===(other : YAML::Any)
===(other : JSON::Any) ===, =~(other) =~, class class, clone clone, crystal_type_id crystal_type_id, dup dup, hash hash, inspect
inspect(io : IO) inspect, itself itself, not_nil! not_nil!, tap(&block) tap, to_json to_json, to_pretty_json(io : IO)
to_pretty_json to_pretty_json, to_s
to_s(io : IO) to_s, to_yaml(io : IO)
to_yaml to_yaml, try(&block) try