abstract struct Value

Overview

Value is the base type of the primitive types (Nil, Bool, Char, Number), Symbol, Pointer, Tuple, StaticArray and all structs.

A Value is passed by value: when you pass it to methods, return it from methods or assign it to variables, a copy of the value is actually passed. This is not important for nil, bools, integers, floats, symbols, pointers and tuples, because they are immutable, but with a mutable Struct or with a StaticArray you have to be careful. Read their documentation to learn more about this.

Direct Known Subclasses

Defined in:

value.cr

Instance Method Summary

Instance methods inherited from class Object

!=(other) !=, !~(other) !~, ==(other) ==, ===(other)
===(other : YAML::Any)
===(other : JSON::Any)
===
, =~(other) =~, class class, clone clone, crystal_type_id crystal_type_id, dup dup, hash hash, inspect
inspect(io : IO)
inspect
, itself itself, not_nil! not_nil!, tap(&block) tap, to_json to_json, to_pretty_json(io : IO)
to_pretty_json
to_pretty_json
, to_s
to_s(io : IO)
to_s
, to_yaml(io : IO)
to_yaml
to_yaml
, try(&block) try

Class methods inherited from class Object

==(other : Class) ==, ===(other) ===, cast(other) : self cast, from_json(string_or_io) : self from_json, from_yaml(string : String) : self from_yaml, hash hash, inspect(io) inspect, name : String name, to_s(io) to_s, |(other : U.class) |

Instance Method Detail

def ==(other) #

Returns false.


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